In short, you'll need to serialize your data(convert it to bytes) to send it in a small format and deserialize it on the other end where you have your socket connected device listening for new data which it converts into an image. TeamViewer allows multiple people to work on a single device while being miles apart. It could be an educational system or an organization.
It is specially designed for people who require sharing their devices online. You may want to see this forum post Swift: Receive UDP with GCDAsyncUdpSocket for more info on transferring data via UDP. Team Viewer is one of the best screen mirroring app for android. I'm assuming that since this is for screen mirroring, a type of streaming, you may want to use UDP as your data transport protocol since it doesn't care whether or not some packets are lost because they just keep coming, i.e. Then you could make a function/ class that will send whatever data you have in a serialized buffer. I don't know the quality settings you may want, but you can change that.
Reflector 2 android mirroring mac#
The image context is thread- safe, don't worry. Reflector 2 works great with our sister app, AirParrot 2 AirParrot 2 allows you to mirror your Mac or Windows computer to your Android device running Reflector 2. UIGraphicsEndImageContext() with the given quality parameters you set. UIGraphicsBeginImageContextWithOptions(, false, 0.5) view.drawHierarchy(in: ame, afterScreenUpdates: true) let image = UIGraphicsGetImageFromCurrentImageContext() Reflector 4 runs on macOS and Windows operating systems and receives mirroring and streaming content from AirPlay, Google Cast and Miracast devices including iPhone, iPad, Android, Chromebook, Mac. You may consider making a function which returns a UI image of your screen with something along the lines of